Last week Ed appeared with Tom Chatfield, writer and commentator on video games, and author of the recently published Fun Inc. at a discussion forum on video games at the Royal Society of Arts, you can listen to the audio file from the event HERE.
As a follow up, Ed’s Chief of Staff Helen Burrows posed a question to Tom on the engagement between the games sector and the wider cultural world.
Helen to Tom:
It seems to me that one of the things that distinguishes videos games from other cultural forms is that the barriers to entry for new participants are currently high. Both in terms of monetary investment – you need to buy a console and so on before you can get into serious games, and in terms of time investment – to really understand what Grand Theft Auto or World of Warcraft are about you need to spend significant amounts of time playing.
Therefore at the moment, it is much more difficult to maintain a passing interest in the gaming world than it is in literature, music, opera, dance etc. Knowing a lot about one of these art forms before I read a book or watch a performance may help my enjoyment of it, but can I read this year’s Booker winner Wolf Hall, or see Avatar without any background knowledge, and enjoy it, or form an opinion on it. The same isn’t true of Grand Theft Auto.
So my question has two parts: 1) Do you agree that this may be one of the reasons games currently struggle to be acknowledged by the wider cultural world?
And if so 2) Do you think that a next logical step for games could be developing sophisticated games that are enjoyable to play, but also to watch, similar to watching a football match, or stage performance?
I am fascinated by the gaming world, and would like to know more about the significant titles in it. However, my personal participation has not made it beyond Singstar: The one time I tried Grand Theft Auto I rapidly got frustrated and then bored by crashing the car into everything and nothing that crossed my path. At the moment I have neither a console, the time, nor the inclination to invest in playing it enough to really experience it myself. However, this is also true of tennis, but I love watching Wimbledon and have a sense of what tennis is about.
Tom to Helen:
No medium begins its life as an art-form. Painting, writing, film – only through gradual human usage did any of these develop the conventions, context, expectations and, above all, audience that are the conditions of culture. Video games, the youngest of all creative media – with less than half a century on their commercial clock so far – are yet to become fully mainstream, even while they increasingly dominate both the leisure and the spending habits of the 21st century’s youngest generation of consumers. Yet their cultural role is becoming increasingly hard to ignore. This, for those on the far side of the generational firebreak that still defines gaming, is a troubling business. How to engage with a medium that can seem dauntingly strange, crude, frantic and trivial from the outside?
Start online. Long-gone are the days when adolescent males dominated the market: gaming is now as much a family as a teenage pursuit, and one whose greatest single driver is social and collaborative. If you have a Facebook account, or a presence on a social network like MySpace, look up leading companies like Zynga and Playfish and see what they’re offering: casual, accessible distractions where you can challenge friends at a geography quiz, play word games, run a virtual farm, play mini-golf, or manage a virtual restaurant. This is one face of modern gaming: instant, mobile satisfactions to be shared with friends, much as cards and board games have been for thousands of years. And as any fan of Scrabble or Chess will know, the online arena is bristling with ports of every classic game imaginable, from Mahjong to Othello. To be online, today, is to have play at your fingertips, together with its offer of momentary escape from the world of work into an altogether more mercurial set of relations.
This is culture, but not art; and to find that it’s necessary to turn to the other face of games – the big-budget end, where populism increasingly meets cinema-quality production values and the odd, astonishing leap into the avant garde. Watch a trailer on YouTube of one recent hit, Assassin’s Creed II, and you’ll find a loving recreation of Renaissance Florence and Venice providing the backdrop for a time-travelling tale of ancestry and global conspiracy. It’s somewhere between Dan Brown and Robert Harris – but the secret is the beauty and integrity of the other world being conjured for you freely to explore, and for you to watch others exploring. These are games as enjoyably experienced from over a player’s shoulder as from in the driving seat, and celebrate the power of technology above all to transport us and to reify the work of artists, architects, writers and directors in a field that has only just begun to demonstrate its potential.
So. Play a casual game. Watch an epic console adventure unfold in front of you. And ask other people what this means to them, and what else you should be playing. You’ll be taking part in a piece of the future: and it’s this participation, this shared construction of experience, that’s the most important contribution any game has to offer.


Save Our Sound UK Campaign
Chris Hollebone is Operations Director of Euphonix Europe Ltd, a large-format digital audio consoles; media controllers; and peripherals firm (www.euphonix.com). Following correspondence with Ed about the Save Our Sound UK Campaign, Ed has invited Chris to share his view:
Save Our Sound UK Campaign
It is a little unusual for a seemingly small change in the radio frequency spectrum allocation to lead to a major campaign supported by over thirty organisations as diverse as the Church of England and UNITE. Harvey Goldsmith has written to Lord Mandelson and Peter Luff MP has tabled Early Day Motion 323 which has already had well over 100 signatures from MPs of all parties. So why all the fuss?
Radio microphones and other wireless technologies are essential for activities including live music, newsgathering, musical theatre, film making, television production, sports events, concerts, conferences (including party conferences) and church, school and community events in the UK. Without wireless microphones, these would either be impossible or severely disadvantaged.
The threat is that over 95% of the UK’s stocks of radio microphones will soon be rendered redundant because the radio frequencies they operate on are being cleared and sold with revenues going to the Government. The major problem is that under the Government’s current commitments for compensation, some will be entitled to only a small fraction of what it will cost to replace, and the rest will receive nothing at all. If those who own and supply this essential equipment do not receive adequate compensation that allows them to replace their entire inventory with like-for-like alternatives, then I do not see how any productions that depend on it will be able to continue.
So what? Surely these companies can afford this? Contrary to what the perception may be, PMSE (Programme Making and Special Events) users are not all large companies doing West End Musicals. These are often churches, Am Dram groups, schools and other organisations that depend on donations and fund raising to buy this equipment, so for them; partial compensation is pretty tough to accept. This is the essence of the whole debate.
Similarly there are many freelance sound mixers working in TV, film and radio who invest their hard earned pennies in this type of equipment and given the current state of the market, they can ill afford this either. But should the taxpayer be picking up the tab? He doesn’t have to. These spectrum auctions raise a colossal sum of money so it is only a matter of how much of the windfall from this sell-off the incumbent Government wants to put aside for compensation. I would also point out that this is not the first time that PMSE users have been pushed around as they are always at the bottom of the heap. Many of them have invested in new technology devices quite recently only to be told that these would not be usable after the switch over.
There are doubts about whether there is adequate spectrum being made available; OFCOM says there is except for some special events; the experts say there is not. This is more of an issue for theatre land and broadcast or film than the small independent users. The issue that affects both large and small operators is the compensation. This has to be a source of concern since there is no certainty as to who will be forming the next Government in a few months time and what attitude will be prevailing after the election. With the current financial conditions prevailing, there could be a big temptation to just pocket the whole windfall and forget the compensation. Not only would this have devastating financial consequences for many people, it could also have a very detrimental effect on so many events happening nationally and locally. Those interested in finding out more or helping the campaign can visit http://saveoursound.wordpress.com where they will get a list of all the supporting organisations with links to all their websites. Details on how to write to your MP or other things you can do may also be found under the relevant heading. It is worthy of cross party support.